

But soon you have to battle rival keepers and huge goodly armies commanded by ever more powerful Lords of the Land. Initially you face weak heroes trying to prevent your evil doing. You must then use these creature to achieve your primary goal which is to work your way though a 20 mission campaign mode. With each level more rooms, traps and creatures become available to you.

Your job is to take control of a series of ever growing dungeons. Ironic really when the game sees you take on the role of the Keeper of an underground dungeon dedicated to smiting the forces of good and establishing your evil reign across the land!Īs described above, the game is fairly straightforward plot wise. It was the sequel to the hugely popular Dungeon Keeper 1 and improves so much on that already excellent game that it has achieved the status of pure strategy game heaven. Ironic really when the game sees you take on the role of the Keeper of an underground dungeon dedicated to smiting the forces of good and establishing your evil reign across the land! "ĭungeon Keeper 2 is quite simply one of my favorite games. Skirmish, My Pet Dungeon, Sandbox - turn God Mode on and basically you can do whatever you want - spawn armies to kill each other or build your map in real-time along with your dungeon."Dungeon Keeper 2 is quite simply one of my favorite games. "We've got cool debug tools in the game where you can edit the map in real-time and spawn units," Bishop explained. When you finish all eight missions you unlock God Mode, which lets you switch on wave spawning and drop in heroes. They're all very free-form, so you can play them as you want." There's one where all the shrines are inside little chambers where you have to possess a unit, go into the little chamber and complete a puzzle, and then it unlocks everything your gateway, your shrine or some special units. One there's no gateways, you have to rescue units from prisons. You score points through dungeon building, enemy slaying and smashing bonus objectives to progress to the next level.Įach level has its own twist, Josh Bishop, managing director and designer at Brightrock Games told Eurogamer. Each level encourages you to build and discover at a more relaxed pace than the other modes. War for the Overworld's My Pet Dungeon mode works similarly.
